Co-founded in 1999 by Robert Walsh (CEO) and Steve Stamatiadis (Creative Director), Krome is now one of the largest independent game developers in the world; with over 300 full-time employees spread across offices in Brisbane, Melbourne, and Adelaide.
This award-winning developer has shipped 19 games across multiple territories, on every viable handheld and console platform, resulting in 95 SKUs to date. The studio has produced Australia’s highest-selling original game, TY the Tasmanian Tiger™, and in 2009 Krome was named #41 in Develop magazine’s “The World’s Most Bankable Studios.”
The secret to Krome’s success is its people. The studio can legitimately claim the most seasoned technical and creative developers in the industry (Co-founder Steve Stamatiadis created “Halloween Harry™” the #1 selling shareware game before “DOOM”.)
While many developers rely on externally created technology, the Krome staff is incredibly well versed in their own technology – the Merkury Engine – which is maintained and updated by an internal research and development team. Krome is also one of few developers with a strong internal Quality Assurance department, pre-testing builds before they are sent to a publishing partner.
Krome has secured partnerships with the world’s top publishers, including Microsoft, LucasArts, Konami, Activision, Electronic Arts, Disney Interactive and THQ. The studio is also incredibly versatile, whether the focus is on iconic pop-culture brands such as Star Wars® and Transformers™, or top-selling children’s titles including Spyro™ the Dragon and Viva Piñata® .
With Krome’s reputation it’s no surprise that with every passing year the company continues to win bigger projects that demand quality on multiple SKUs. Krome’s plans for 2009 and beyond include the development of both licensed – Star Wars®The Clone Wars™: Republic Heroes™ – and internally generated intellectual properties like their 2010 release Blade Kitten.